# Weirdstone Wreckers Product Catalog

**BUILD // BATTLE // REBUILD**

Rescue an old die-cast car. Bolt on ridiculous scrap-built gear. Paint your crew colors. Then send it roaring into the arena.

Weirdstone Wreckers is an original tabletop arena game and conversion hobby for customer-owned die-cast cars. Choose a fighting style, add a faction identity, build an arena, and chase twelve glowing Weirdstones for points and chaotic power.

## Standard Pack Format

Every standard modification, faction, or scenery pack contains **24 printed pieces**:

- Six named gear or landmark builds
- Twelve functional or structural components used to assemble those builds
- Twelve themed armor, grille, pipe, flag, sign, crystal, or decoration pieces

**Printed pack:** $20 + shipping  
**Personal-use digital files:** $40

Cars, paint, glue, dice, command tools, and scenery are separate unless a listing specifically says otherwise.

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## Modification Packs

### MOD 01 — Ramfang Bruiser

**OWN THE LANE AND MOVE EVERYTHING ELSE.**

A gate-breaking conversion for players who want every collision to feel like an entrance. Ramfang is broad, stubborn, and built to bully rivals away from the green.

Ramfang is for builders who like big silhouettes, battered armor, close-range chaos, industrial scrap, and solving traffic problems with the front bumper.

**Named builds:**

1. Wedge Plow
2. Shove Bar
3. Side Teeth
4. Shock Treads
5. Roof Cage
6. Decoy Horn

**Arena role:** Shove rivals away from Weirdstones, survive the return hit, and claim the best lane.

**From the Scrap Chronicles:** Ramfang began as a gate-breaking rig in the furnace districts, where drivers were paid by the door. A Ramfang driver does not chase another car. They choose a direction. Everybody else decides whether to move.

### MOD 02 — Arcstrike Gunner

**POINT IT, CHARGE IT, AND LIGHT THE LANE.**

A readable weapons pack for careful aimers. Mix short-range sparks, long-range scrap, and unstable comet power into a rig that tells everyone where the next shot is going.

Arcstrike is for builders who like roof-mounted contraptions, copper coils, precise firing lines, visible charge states, and controlling space before rivals reach it.

**Named builds:**

1. Bolt Lobber
2. Spark Spitter
3. Arc Coil
4. Scrap Flinger
5. Scout Scope
6. Chaos Capacitor

**Arena role:** Point, charge, and control a lane with clear short-, medium-, and long-range choices.

**From the Scrap Chronicles:** The first Arcstrikers learned that a Weirdstone hum could jump between copper forks. Their machines fling sparks, hot scrap, and bright green thunder. Every exposed coil gives rivals one glowing moment to move.

### MOD 03 — Dustskipper Racer

**GET THERE FIRST AND LEAVE DUST BEHIND.**

A speed-and-escape conversion for daring shard runners. Cut sharper lines, hop low hazards, and vanish into green steam when the chase closes in.

Dustskipper is for builders who like fast silhouettes, racing stripes, impossible shortcuts, smoke-screen escapes, and touching the shard everyone thought was too far away.

**Named builds:**

1. Turbo Stack
2. Steering Fins
3. Hop Pistons
4. Shock Treads
5. Stone Steam
6. Decoy Horn

**Arena role:** Sprint between objectives, cut sharper lines, jump low hazards, and escape with the green.

**From the Scrap Chronicles:** Dustskippers race the comet wind before dawn. Their engines run hot, their crews travel light, and their best maps are drawn in tire tracks.

### MOD 04 — Greenghost Tech

**CARRY THE GREEN AND BEND THE ODDS.**

A Weirdstone systems pack for collectors, fixers, and chaos-loving tinkerers. Put the objective on your car, then make the whole arena react to it.

Greenghost is for builders who like luminous machinery, scavenger science, repairs, fog, magnetic tricks, and spectacular escapes powered by bad ideas.

**Named builds:**

1. Stone Cradle
2. Fixer Arm
3. Chaos Capacitor
4. Arc Coil
5. Stone Steam
6. Scout Scope

**Arena role:** Carry Weirdstones, manipulate green energy, repair damage, and turn risky grabs into dramatic escapes.

**From the Scrap Chronicles:** Greenghost rigs never sound the same twice. Their crystals whisper through copper pipes, tug at loose shards, and leave glowing fog where a machine stood moments ago.

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## Faction Packs

Faction packs give a Wrecker the distinctive engineering language of one of the Rustbelt's great crews. Use one as a complete identity or raid it for parts.

### FAC 01 — Cinderjack Union

**LOUD ENGINES, HONEST WELDS, AND NO RIG LEFT BEHIND.**

A heavy industrial crew identity built from square protection, repair gear, furnace heat, and proud worker marks. Its six named items remix ram, defense, ranged, and repair play.

**Named builds:**

1. Union Wedge Plow
2. Furnace Shove Bar
3. Boiler Shield
4. Cinder Spark Spitter
5. Union Patch Plates
6. Forge Fixer Arm

**Arena role:** Heavy industry and teamwork—defense, repairs, ramming, tool racks, square cages, and proud worker markings.

**Crew saying:** “If it bent, it worked.”

**From the Scrap Chronicles:** Apprentices earn a hammer badge by rebuilding a wreck overnight. Veterans add a brass gear for every rival they tow home. The Union fights loudly, repairs generously, and never starts before the boiler whistle.

### FAC 02 — Verdigris Nomads

**FOLLOW THE HUM AND FIND THE NEXT HORIZON.**

A mobile shard-hunter identity mixing curved guards, carrying gear, steering aids, green steam, and scouting instruments. No two caravan rigs need look alike.

**Named builds:**

1. Nomad Stone Cradle
2. Crescent Shove Bar
3. Wayfinder Scout Scope
4. Dustveil Stone Steam
5. Caravan Steering Fins
6. Roadsong Decoy Horn

**Arena role:** Mobile scavenging, objective carrying, steering, Stone Steam, scouting, and adaptable travel gear.

**Crew saying:** “The road knows where the stones fell.”

**From the Scrap Chronicles:** Verdigris caravans follow the low song Weirdstones make beneath the earth. Their maps are stitched into canvas, and their green lanterns point toward the next crater.

### FAC 03 — Night Boilers

**KILL THE LIGHTS AND STEAL THE LINE.**

A low-profile ambush identity combining compact weapons, Stone Steam, decoys, hidden exhausts, and precise instruments. The silhouette stays quiet even when the tactics do not.

**Named builds:**

1. Night Bolt Lobber
2. Whisper Spark Spitter
3. Black Fog Stone Steam
4. Eclipse Decoy Horn
5. Periscope Scout Scope
6. Shadow Roof Cage

**Arena role:** Ambush and misdirection—compact weapons, Stone Steam, decoys, low cages, hidden exhausts, and precise instruments.

**Crew saying:** “If you can see it glowing, the cage is too thin.”

**From the Scrap Chronicles:** Night Boilers gather after the floodlights fail. They communicate through brief flashes from shuttered lamps and insist that an unattended Weirdstone has simply chosen a quieter owner.

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## Scenery Packs

### SCN 01 — Craterworks

**PUT THE COMET CRATER AT THE CENTER OF THE FIGHT.**

Six named landmarks create hazardous shortcuts, glowing objectives, and a dramatic arena centerpiece—no barricade filler.

**Named landmarks:**

1. Morrow Crater
2. Green Fog Vent
3. Fissure Bridge
4. Broken Survey Mast
5. Crystal Spire
6. Magnet Sinkhole

**Arena role:** Create a dramatic objective center, hazardous routes, and shortcuts that tempt every driver.

### SCN 02 — Wreckyard Landmarks

**TURN ANY TABLE INTO A PLACE WITH STORIES.**

Six substantial scrapyard landmarks create lanes, cover, shortcuts, and unmistakable photo-ready arena moments.

**Named landmarks:**

1. Magnet Crane
2. Boiler Tower
3. Wrecker Workshop
4. Scrapwall Gate
5. Catwalk Span
6. Engine Grave

**Arena role:** Add lanes, cover, shortcuts, recognizable districts, and excellent places to get rammed.

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## Premium Game Accessories

### Premium Weirdstone Dice Kit

**TWELVE CHUNKS OF TROUBLE.**

The twelve translucent lime-green d6 become the collectible objective markers and emergency power at the heart of every match. They stay on the arena and are never rolled.

**Included:**

- 12 translucent lime-green d6
- Dark storage tray
- Quick-start card

**Pricing:** Set after production quote.

### Cometline Command Kit

**MEASURE THE MAYHEM.**

Two purpose-built clear-green tools make every turn, firing lane, movement, shove, pull, and last-inch grab easy to read.

**Included:**

- Clear-green Arc Finder
- Clear-green Wreckline Range Ruler
- Protective tool sleeve
- Movement-and-arc card

**Pricing:** Set after production quote.

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## Choose Your First Pack

| If you want to… | Start here |
|---|---|
| Move rivals off the best route | Ramfang Bruiser |
| Control lanes with charged fantasy weapons | Arcstrike Gunner |
| Race, jump, and escape with the shard | Dustskipper Racer |
| Carry, repair, and manipulate Weirdstones | Greenghost Tech |
| Build a rugged industrial repair crew | Cinderjack Union |
| Create a wandering patina-covered caravan | Verdigris Nomads |
| Run a controlled low-profile ambush crew | Night Boilers |
| Put a glowing impact zone at arena center | Craterworks |
| Fill the table with story-rich landmarks | Wreckyard Landmarks |

## Safety and Independence

- Recommended for ages 8+ with adult supervision.
- Small printed components may present a choking hazard.
- Adults handle trimming, sanding, drilling, heat, spray products, uncured resin, and strong adhesives.
- Choose a donor car you are willing to change, and test-fit every part before permanent attachment.
- Compatibility varies by car shape; always test-fit before permanent attachment.
- Weirdstone Wreckers is an original independent tabletop-hobby game for customer-owned die-cast cars.
- No vehicle, toy, film, or game company sponsors, licenses, or endorses this product.

© 2026 Weirdstone Wreckers.
