Original Weirdstone Wreckers miniature battle car charging through a scrap arena

BUILD // BATTLE // REBUILD

YOUR OLD CARS
DESERVE A SECOND LIFE.

Turn forgotten die-cast cars into roaring, ram-shoving, Weirdstone-powered arena machines. Pick a kit. Bolt on the scrap. Paint it your way. Then fight for glowing chunks of comet rock before somebody else gets there first.

Rescue old die-cast carsBuild a machine that is yoursFast battles for ages 8+Printed kits from $20
RESCUE A CAR✦BUILD SOMETHING RIDICULOUS✦FIGHT FOR THE GREEN

OLD CARS. NEW TROUBLE.

BUILD THE CAR
YOU WISHED EXISTED.

Weirdstone Wreckers is part miniature game, part model-building hobby, and part excuse to dig through the toy box.

Start with a battered die-cast car. Add plows, pipes, armor, engines, Stone Steam vents, cages, guns, fins, horns, flags, and whatever else your crew can weld together.

Paint it beautifully.Paint it terribly.Give it a name.Then wreck your friends with it.

No two Wreckers need to look alike.

FAST TO LEARN. LOUD ON THE TABLE.

GRAB THE GREEN.
BANK OR BURN.

Twelve Weirdstone markers wait near the center of an arena. Race for the shards, fight-off the competition, then bank them before somebody wrecks your car and takes them.

01

RACE FOR THEM

Scatter the twelve glowing Weirdstone markers near the center, then send your Wrecker toward the best line.

02

SPEND FIVE DICE

Use five Action Dice each round. A Drive costs two; spend the rest to pivot, charge, fire, patch, grab, or bank.

03

BANK OR BURN

Bank a carried shard anywhere for a Victory Point, or discard it for Green Fog, Magnet Snap, or a free Green Rush.

Cars shove each other off course, blast open lanes, pull impossible turns, disappear into Weirdstone fog, and occasionally perform something so reckless that everyone immediately tries it next turn. Games are quick, visual, and built around big decisions instead of complicated bookkeeping.

Learn how the game works →

GREEN GOLD

EVERYBODY WANTS
THE COMET ROCK.

FOGAdd 2 to the roll needed to hit youSNAPPull every loose shard 1 inchRUSHTake one free 6 inches + 2D6 Drive+1Bank a shard for 1 Victory Point

When the Morrow Comet shattered, its stones woke dead engines, pulled magnets sideways, and made fog appear from nowhere. Bank Weirdstones for points—or discard one for unstable power when you desperately need an impossible move.

MODIFICATION PACKS

START WITH A
FIGHTING STYLE.

Every modification pack gives your rescued car a different personality. Choose your favorite or mix them until the engineering becomes wonderfully questionable.

Ramfang Bruiser hero build and top-down kit layout

MOD 01 // Modification Pack

Ramfang Bruiser

OWN THE LANE AND MOVE EVERYTHING ELSE.

A gate-breaking conversion for players who want every collision to feel like an entrance. Ramfang is broad, stubborn, and built to bully rivals away from the green.

$20 + shipping$40 personal-use files
Arcstrike Gunner hero build and top-down kit layout

MOD 02 // Modification Pack

Arcstrike Gunner

POINT IT, CHARGE IT, AND LIGHT THE LANE.

A readable weapons pack for careful aimers. Mix short-range sparks, long-range scrap, and unstable comet power into a rig that tells everyone where the next shot is going.

$20 + shipping$40 personal-use files
Dustskipper Racer hero build and top-down kit layout

MOD 03 // Modification Pack

Dustskipper Racer

GET THERE FIRST AND LEAVE DUST BEHIND.

A speed-and-escape conversion for daring shard runners. Cut sharper lines, hop low hazards, and vanish into green steam when the chase closes in.

$20 + shipping$40 personal-use files
Greenghost Tech hero build and top-down kit layout

MOD 04 // Modification Pack

Greenghost Tech

CARRY THE GREEN AND BEND THE ODDS.

A Weirdstone systems pack for collectors, fixers, and chaos-loving tinkerers. Put the objective on your car, then make the whole arena react to it.

$20 + shipping$40 personal-use files

FACTION KITS

SAME ARENA.
DIFFERENT ENGINEERING.

Build a complete crew identity or raid each faction for parts. There are no fashion police in the Rustbelt.

Cinderjack Union visual mood board

FAC 01

Cinderjack Union

LOUD ENGINES, HONEST WELDS, AND NO RIG LEFT BEHIND.

A heavy industrial crew identity built from square protection, repair gear, furnace heat, and proud worker marks. Its named gear remixes ram, defense, ranged, and repair play.

“If it bent, it worked.”
Verdigris Nomads visual mood board

FAC 02

Verdigris Nomads

FOLLOW THE HUM AND FIND THE NEXT HORIZON.

A mobile shard-hunter identity mixing curved guards, carrying gear, steering aids, green steam, and scouting instruments. No two caravan rigs need look alike.

“The road knows where the stones fell.”
Night Boilers visual mood board

FAC 03

Night Boilers

KILL THE LIGHTS AND STEAL THE LINE.

A low-profile ambush identity combining compact weapons, Stone Steam, decoys, hidden exhausts, and precise instruments. The silhouette stays quiet even when the tactics do not.

“If you can see it glowing, the cage is too thin.”

SCENERY PACKS

BUILD AN ARENA
WORTH FIGHTING OVER.

A kitchen table works. A kitchen table covered in glowing craters, scrap machinery, bridges, vents, cranes, and suspicious green crystals works considerably better.

Craterworks hero build and top-down kit layout

SCN 01 // Scenery Pack

Craterworks

PUT THE COMET CRATER AT THE CENTER OF THE FIGHT.

Named landmarks create hazardous shortcuts, glowing objectives, and a dramatic arena centerpiece—no barricade filler.

$20 + shipping$40 personal-use files
Wreckyard Landmarks hero build and top-down kit layout

SCN 02 // Scenery Pack

Wreckyard Landmarks

TURN ANY TABLE INTO A PLACE WITH STORIES.

Substantial scrapyard landmarks create lanes, cover, shortcuts, and unmistakable photo-ready arena moments.

$20 + shipping$40 personal-use files

A BOX OF BAD IDEAS

MORE THAN ONE
HERO PIECE.

Every standard printable pack gives you enough parts for a complete themed machine while leaving plenty for kitbashing.

6major builds12functional components12extra detail pieces24printed pieces total

Use the recommended builds. Mix everything together. Glue a boiler where absolutely no boiler belongs. That is the hobby.

$20 printed + shipping   //   $40 personal-use filesCars, paint, glue, dice, tools, and scenery are separate unless specifically listed.

THE GREEN HEART OF THE GAME

TOOLS BUILT
FOR THE TABLE.

Premium Weirdstone Dice Kit product view

Premium Weirdstone Dice Kit

TWELVE CHUNKS OF TROUBLE.

Twelve translucent lime-green Weirdstone dice—the collectible objective markers and glowing heart of every match.

Cometline Command Kit product view

Cometline Command Kit

MEASURE THE MAYHEM.

The clear-green Arc Finder and Wreckline Range Ruler make every turn, firing arc, pull, and daring last inch easy to read.

WELCOME TO THE RUSTBELT

THE SKY BROKE.
THE ENGINES WOKE.

Fragments of the Morrow Comet fell into fields, junkyards, dry riverbeds, abandoned factories, and forgotten towns. Old engines fired without fuel. Magnets dragged scrap uphill. Green fog rolled through sealed garages. Every mechanic, scavenger, racer, tinkerer, and lunatic wanted a piece.

So the crews built arenas around the crater fields. Not wars. Not death matches. Something much more important: bragging rights.

The machines get smashed. The drivers climb out. The crews argue about whose fault it was. Tomorrow there will be another race.

THE HOBBY IS HALF THE GAME

THERE IS NO
CORRECT WRECKER.

Choose a donor car you are willing to change, plan the silhouette, dry-fit every part, then make the build permanent with an adult pit crew handling tools and adhesives.

Build a perfectly coordinated faction machine—or a rolling pile of nonsense. The arena gives you a reason to build one. Your next idea gives you a reason to build another.

NEW TO THE SCRAPYARD?

ONE CAR IS ENOUGH.

Choose a sturdy car, pick one pack, test-fit the parts, and paint it your way. Download the free rules, scatter the Weirdstones, and open the arena gates.

Buy / join the kit listDownload the rules ↓

FREE DOWNLOADS

PUBLIC GARAGE FILES

The definitive rules, hobby guide, and product catalog.

EDITABLE CATALOG COPYProduct Catalog .MD ↓

GROWN-UP PIT CREW

BUILDING TOGETHER
IS PART OF THE FUN.

Recommended for ages 8+ with adult supervision. Young builders can choose parts, plan the silhouette, dry-fit, paint, and name the car. Adults handle cutting, drilling, sanding, spray products, uncured resin, and adhesives. Wear eye protection when clipping or sanding, work with good airflow, and keep small parts away from children under three and pets.

Read the hobby safety guide →

GARAGE QUESTIONS

FAQ

Do I need to know miniature games?

No. The cars are familiar, turns are quick, and most of the action is visible directly on the table.

Do I need to permanently modify a car?

Yes. The definitive Hobby Guide is built around permanent conversion, so choose a donor car you are willing to change. Dry-fit everything before an adult handles cutting, drilling, magnets, or adhesives.

What kind of cars can I use?

The kits fit many common 1:64-ish die-cast cars, but every body shape is different. Choose a sturdy car and test-fit every part before permanent attachment.

Is Weirdstone Wreckers connected to a toy-car company?

No. Weirdstone Wreckers is an original independent tabletop hobby game. Customer-owned die-cast cars are simply the canvas. No vehicle or toy manufacturer sponsors, licenses, or endorses it.

What comes in a standard printed kit?

Six major builds supplied as twelve functional components, plus twelve themed detail pieces—for 24 printed pieces total.

Can kids build the cars themselves?

Kids can choose parts, plan the build, dry-fit, paint, and name their Wrecker with an adult pit crew nearby. Adults handle cutting, drilling, sanding, spray products, resin, magnets, and adhesives.

Do I roll the green Weirdstone dice?

No. The twelve lime-green dice stay on the arena as Weirdstone markers. Every roll uses a player’s own five Action Dice.

Do I need the premium accessories?

No. The rules explain how to play with ordinary dice, a ruler, and an angle guide. The premium kits make objectives and measurements more readable on the table.

Can I mix kits?

Please do. A Night Boiler with a Ramfang plow? Excellent. A Verdigris racer with a Cinderjack boiler? Questionable engineering—the kind we encourage.